In Conversation: Brijesh Luthra
“The spark for this particular book was a simple parental duty from many years ago—giving my young son a shower. Both of us dreaded that activity so much that we spent countless hours discussing ideas for a five-second shower machine. While the Bath-o-Miser, as we had named it, never materialised, this book did.” Zürich based writer Brijesh Luthra on how he got the idea for his latest book.
In Conversation: Mariana Villas-Boas
“Most importantly, we believe fiction and non-fiction are not contrary forces. Rather, fiction helps us better understand the outside world, so we use the stories as a bridge to explore beyond ourselves.” Mariana Villas-Boas on the thinking behind her project: StoryLabs.
In Conversation: Anne Wheaton
Anne Wheaton is a champion of kindness. She cares passionately about rescuing pets and helping fellow humans. After 17 years as a hairdresser, she decided to focus all her time on her true passions. The Woolf’s Susan Platt crossed the digital divide to talk to the author and rescue animal advocate about books, pigs, pugs, cats, dogs and Comic Con.
Escaping the Ice Palace
“It wasn’t until many years later, while I was grappling with grief in my mid-twenties, that Kai and Gerda resurfaced on the scene and I finally figured out why they mattered so much back then, and why, after all these years, they still matter to me today.” Susan Platt on the magic of Hans Christian Andersen’s words, and an unfolding secret power.
The Voyage Out: The Book Fairy
““There,” she points to the sculpture at the top of the opera house steps, and grins. A perfect hiding spot. She skips up the steps and turns. Adult or kids’ book, what do you think?” She looks up at me, arms outstretched, a book wrapped in ribbons in each hand.” Ellie Gooding, Zürich’s Book Fairy, shows Susan Platt how it’s done.
In Conversation: Eric Huang
“Just because the technology allows for a function doesn’t mean you should add it to your app.” Eric Huang, Development Director at Made In Me, talks to The Woolf about interactive narratives, gamification and collaboration.